Maker Projects
Scratch Projects
Week 3
Bat Ninja (link)
Description
Bat ninja is a simple game that allows the player to control the bat to eat fruit and avoid non fruit. It can be modified to other educational aspects by changing the sprites to meet the teacher's needs.
Visuals
Space Survival (link)
Description
Space Survival is a game coded in Scratch that has the user avoid asteroids and robots. The user earns points by successfully avoiding the obstacles. Teachers can modify this as needed by changing the sprites to suit their needs.
Visuals
Week 4
Description
This program was designed to help students understand the concept of area of a circle. The app has the students drop a water balloon and the resulting splat creates a circle based on the radius variable entered in by the students.
Visuals
Description
This game was designed as a modification to a game that required us to create a game that included pressure. The game was modified so that the player could guide the fish to get food while avoiding the predatory snakes. This game can be modified so that the sprites represent sea life in a way that demonstrates the food chain.
Visuals
Week 5
Description
This app was designed to teach students the relationship between distance, rate, and time. the student chooses a method of transportation which establishes the rate at which they will travel, they will then choose the distance and the app calculates the time required to travel the distance with the mode of transportation selected.
Visuals
Description
This game is similar to Whack a mole except that the recipient of the whacks is a spider. This was designed as a proof of concept. It can be modified to "Whack a Vowel", Whack the integer, etc. A teacher can modify the sprites and have students whack the objects of their choosing to reinforce their learning.
Visuals
Week 6
Description
Gone fishing is a game designed to teach students about x and y coordinates on a coordinate plane. Students will attempt to catch a fish by casting a line into the water at a specific coordinate. The game gives students feedback about the accuracy of their cast and then they are allowed to cast again until the fish is caught.
Visuals
Description
The triangle classification app was designed to teach students how to classify triangles. Students will have to identify triangles in order to get points added to their score. Incorrect answers will deduct points.
Visuals
Week 7
Description
The Stork and Baby Drop game is a simple game where the user who controls the stork is tasked with dropping the baby the stork is carrying into a baby carriage. The game is a simple game that can be used to teach any number of scientific properties involving force and motion, gravity, etc.
Visuals
Description
The Space Shooter game is a simple game that has the user control a spaceship that is firing on flying saucers. The flying saucers are also targeting the players ships. The game ends when either the timer reaches zero or when the player has 30 recorded hits.
Visuals
Scratch + Makey Makey Projects
Week 8
Description
This project is a visual introduction to the changes matter undergoes when heat is added or removed. The app and the Makey Makey allow the student to interact with the content in a new and engaging way to help reinforce the concepts that are being taught in the classroom.
Visuals
Week 9
Description
This project is intended to teach the principles of matter to elementary students. This is a continuation of the project above. This version of the app uses a simulation to apply heat or reduce heat on solids, liquids, and gases to help students understand how heat can impact states of matter. This simulation model uses familiar objects for the students. I used a thermometer to show increase or decrease in temperature. They are familiar with this from the science lab. I also chose to use ice, water, and, oxygen (some steam) to show students how heat can affect matter on objects with which they are familiar.
Visuals
Week 10
Description
This project is intended to teach the principles of matter to elementary students. This is a continuation of the projects from the previous two weeks. This version of the app uses a game to allow learners to apply their knowledge about states of matter in an engaging video game. There are essentially three different mini games. One each for solids, liquids, and gases. The object of the game is for the player to collect words or artifacts that match the state of matter. The game features two different kinds of words .The yellow words are characteristics describing the state of matter and the blue words are examples. The game keeps score for each correct characteristic answer and the fuel is refiled with each matching example (These are in blue).
Visuals